![]() edit_lorĪ table of ColorSpec integers that the player can select to color colorable skin items. The number of junk mesh hand nodes should be kept to a minimum. These colors are separate from edit_lor because this mod registers a mesh hand node for each base and base color combination. edit_skin.base_colorĪ table of ColorSpec integers that the player can select to color the base item. Update a player based on skin data in edit_ayers. The function will be given a player ObjectRef as a parameter. Register a function to be called whenever a player skin changes. Lower ranks are applied to the player first and can thus be covered by higher rank items. The default ranks for each item type are: This property is used to change the application order of the skin item when applied to a player. If set to a table, the table is an array of player names. If set to a string, the string is a player name. This property is used to restrict the item to a specific player or players. This item can only be selected by players with edit_skin_admin privilege. If set to true the item will be default for male character. If set to true the item will be default for female character. x and y represent the x and y rotation of the item preview. Coloring is only applied to non transparent areas of the texture.Ĭoloring only works for "base", "bottom, "top", and "hair".Ī table containing properties x and y. If this property is omitted "blank.png" is used. Transparent or semitransparnt parts of the texture can be colored by the mask texture. Valid values are: "base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear" item is a table with item properties listed below. See media_credits.txt for media licensing. This mod was originally made for MineClone 5. Use the /skin command to open the skin configuration screen. It is compatible with sfinv, sfinv_buttons, i3, unified_inventory, inventory_plus, smart_inventory, and 3d_armor. New players get a randomly selected male or female skin. This mod allows advanced skin customization.
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